Update BubbleSort.py
This commit is contained in:
@@ -1,10 +1,48 @@
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import bpy
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import bpy
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import random
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import random
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from mathutils import Vector, Matrix
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#variables
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#variables
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count = 50
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count = 50
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cubes=[]
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cubes=[]
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locations=[]
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locations=[]
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scales=[]
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scales=[]
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#delete every existing node_group
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for grp in bpy.data.node_groups:
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bpy.data.node_groups.remove(grp)
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#add counter object
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bpy.ops.mesh.primitive_cube_add(location = (-2.5, 0, -3.375))
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bpy.context.active_object.name = 'Counter'
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#add geometry node modifier
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bpy.ops.object.modifier_add(type='NODES')
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#get, rename and clear node_group
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node_grp = bpy.data.node_groups[-1]
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node_grp.name = "Counter"
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node_grp.nodes.clear()
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#add nodes
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stringToCurves = node_grp.nodes.new("GeometryNodeStringToCurves")
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fillCurve = node_grp.nodes.new("GeometryNodeFillCurve")
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transform = node_grp.nodes.new("GeometryNodeTransform")
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joinStrings = node_grp.nodes.new("GeometryNodeStringJoin")
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comparisonString = node_grp.nodes.new("FunctionNodeInputString")
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counter1String = node_grp.nodes.new("FunctionNodeValueToString")
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arrayString = node_grp.nodes.new("FunctionNodeInputString")
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counter2String = node_grp.nodes.new("FunctionNodeValueToString")
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groupOutput = node_grp.nodes.new('NodeGroupOutput')
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#set default values of some nodes
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transform.inputs[2].default_value[0] = 1.5708
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comparisonString.string = "Comparisons:"
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arrayString.string = "Array Accesses:"
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stringToCurves.inputs[1].default_value = 2
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joinStrings.inputs[0].default_value = " "
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#connect nodes to eachother
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node_grp.links.new(fillCurve.outputs[0], groupOutput.inputs[0])
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node_grp.links.new(transform.outputs[0], fillCurve.inputs[0])
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node_grp.links.new(stringToCurves.outputs[0], transform.inputs[0])
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node_grp.links.new(joinStrings.outputs[0], stringToCurves.inputs[0])
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node_grp.links.new(counter1String.outputs[0], joinStrings.inputs[1])
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node_grp.links.new(comparisonString.outputs[0], joinStrings.inputs[1])
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node_grp.links.new(counter2String.outputs[0], joinStrings.inputs[1])
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node_grp.links.new(arrayString.outputs[0], joinStrings.inputs[1])
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#fill arrays with numbers between 1 & count
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#fill arrays with numbers between 1 & count
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i = 1
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i = 1
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while i < count+1:
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while i < count+1:
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@@ -14,6 +52,16 @@ while i < count+1:
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#randomize array order
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#randomize array order
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random.shuffle(locations)
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random.shuffle(locations)
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random.shuffle(scales)
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random.shuffle(scales)
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#sets origin of cube to bottom of mesh
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def origin_to_bottom(ob, matrix=Matrix()):
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me = ob.data
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mw = ob.matrix_world
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local_verts = [matrix @ Vector(v[:]) for v in ob.bound_box]
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o = sum(local_verts, Vector()) / 8
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o.z = min(v.z for v in local_verts)
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o = matrix.inverted() @ o
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me.transform(Matrix.Translation(-o))
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mw.translation = mw @ o
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#create cubes with random location
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#create cubes with random location
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i = 0
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i = 0
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while i < count:
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while i < count:
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@@ -22,7 +70,8 @@ while i < count:
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#assign random scale to all cubes and add them to array
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#assign random scale to all cubes and add them to array
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i = 0
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i = 0
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for ob in bpy.data.objects:
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for ob in bpy.data.objects:
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if ob.type == 'MESH':
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if ob.type == 'MESH' and ob.name != "Counter":
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origin_to_bottom(ob)
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ob.scale.z = scales[i]
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ob.scale.z = scales[i]
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cubes.append(ob)
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cubes.append(ob)
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i += 1
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i += 1
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@@ -40,10 +89,16 @@ for i in range(n):
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already_sorted = True
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already_sorted = True
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for j in range(n - i - 1):
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for j in range(n - i - 1):
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if cubes[j].scale.z > cubes[j + 1].scale.z:
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if cubes[j].scale.z > cubes[j + 1].scale.z:
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#insert keyframes based on bubble sort
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#add 1 to comparison counter
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cubes[j].location = (j, 0.0, 0.0)
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counter1String.inputs[0].default_value += 1
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counter1String.inputs[0].keyframe_insert(data_path='default_value', frame=i)
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#add 6 to array counter
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counter2String.inputs[0].default_value += 6
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counter2String.inputs[0].keyframe_insert(data_path='default_value', frame=i)
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#change location & insert keyframes based on bubble sort
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cubes[j].location.x = j
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cubes[j].keyframe_insert(data_path="location", frame=i)
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cubes[j].keyframe_insert(data_path="location", frame=i)
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cubes[j+1].location = (j-1, 0.0, 0.0)
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cubes[j+1].location.x = j-1
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cubes[j+1].keyframe_insert(data_path="location", frame=i)
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cubes[j+1].keyframe_insert(data_path="location", frame=i)
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#rearrange arrays
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#rearrange arrays
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cubes[j], cubes[j + 1] = cubes[j + 1], cubes[j]
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cubes[j], cubes[j + 1] = cubes[j + 1], cubes[j]
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