added sunset color gradient
This commit is contained in:
@@ -85,7 +85,7 @@ def setup_array(count):
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#first half 0 --> 0, second half 0 --> 200
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#first half 0 --> 0, second half 0 --> 200
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colors_g = [0 for i in range(count)]
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colors_g = [0 for i in range(count)]
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colors_g1 = np.linspace(0, 0, count//2)
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colors_g1 = np.linspace(0, 0, count//2)
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colors_g2 = np.linspace(0, 200, count//2)
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colors_g2 = np.linspace(1, 200, count//2)
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for i in range(count):
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for i in range(count):
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if(i < count//2):
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if(i < count//2):
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colors_g[i]=colors_g1[i]
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colors_g[i]=colors_g1[i]
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@@ -92,7 +92,7 @@ def insertion_sort(arr, count):
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originFrame = iframe
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originFrame = iframe
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############################################################
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############################################################
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# Setup Random Cubes + Array to be sorted
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# Setup Random Colors + Array to be sorted
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############################################################
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############################################################
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def setup_array(count):
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def setup_array(count):
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@@ -124,7 +124,7 @@ def setup_array(count):
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#first half 0 --> 0, second half 0 --> 200
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#first half 0 --> 0, second half 0 --> 200
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colors_g = [0 for i in range(count)]
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colors_g = [0 for i in range(count)]
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colors_g1 = np.linspace(0, 0, count//2)
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colors_g1 = np.linspace(0, 0, count//2)
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colors_g2 = np.linspace(0, 200, count//2)
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colors_g2 = np.linspace(1, 200, count//2)
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for i in range(count):
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for i in range(count):
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if(i < count//2):
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if(i < count//2):
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colors_g[i]=colors_g1[i]
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colors_g[i]=colors_g1[i]
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@@ -125,6 +125,7 @@ def merge_sort(seed, iframe,arr, l, r):
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############################################################
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############################################################
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# Setup Random Colors + Array to be sorted
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# Setup Random Colors + Array to be sorted
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############################################################
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############################################################
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def setup_array(count):
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def setup_array(count):
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#fill array with numbers between 0 & count - 1
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#fill array with numbers between 0 & count - 1
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@@ -154,7 +155,7 @@ def setup_array(count):
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#first half 0 --> 0, second half 0 --> 200
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#first half 0 --> 0, second half 0 --> 200
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colors_g = [0 for i in range(count)]
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colors_g = [0 for i in range(count)]
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colors_g1 = np.linspace(0, 0, count//2)
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colors_g1 = np.linspace(0, 0, count//2)
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colors_g2 = np.linspace(0, 200, count//2)
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colors_g2 = np.linspace(1, 200, count//2)
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for i in range(count):
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for i in range(count):
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if(i < count//2):
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if(i < count//2):
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colors_g[i]=colors_g1[i]
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colors_g[i]=colors_g1[i]
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@@ -3,6 +3,7 @@ import random
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import math
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import math
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from array import *
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from array import *
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from math import pi
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from math import pi
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import numpy as np
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############################################################
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############################################################
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# Quick Sort Algorithm
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# Quick Sort Algorithm
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@@ -24,18 +25,66 @@ def partition(seed, array, low, high):
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mat1 = array[i].active_material.diffuse_color
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mat1 = array[i].active_material.diffuse_color
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mat2 = pivot.active_material.diffuse_color
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mat2 = pivot.active_material.diffuse_color
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while mat1[0] < mat2[0]:
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#get R value of both materials
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r1 = mat1[0]
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r2 = mat2[0]
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#get G value of both materials
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g1 = mat1[1]
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g2 = mat2[1]
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# R + G = value for comparison
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rg1 = r1 + g1
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rg2 = r2 + g2
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while rg1 < rg2:
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i += 1
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i += 1
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mat1 = array[i].active_material.diffuse_color
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mat1 = array[i].active_material.diffuse_color
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mat2 = pivot.active_material.diffuse_color
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mat2 = pivot.active_material.diffuse_color
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#get R value of both materials
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r1 = mat1[0]
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r2 = mat2[0]
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#get G value of both materials
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g1 = mat1[1]
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g2 = mat2[1]
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# R + G = value for comparison
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rg1 = r1 + g1
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rg2 = r2 + g2
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mat3 = array[j].active_material.diffuse_color
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mat3 = array[j].active_material.diffuse_color
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mat4 = pivot.active_material.diffuse_color
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mat4 = pivot.active_material.diffuse_color
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while mat3[0] > mat4[0]:
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#get R value of both materials
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r3 = mat3[0]
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r4 = mat4[0]
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#get G value of both materials
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g3 = mat3[1]
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g4 = mat4[1]
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# R + G = value for comparison
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rg3 = r3 + g3
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rg4 = r4 + g4
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while rg3 > rg4:
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j -= 1
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j -= 1
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mat3 = array[j].active_material.diffuse_color
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mat3 = array[j].active_material.diffuse_color
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mat4 = pivot.active_material.diffuse_color
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mat4 = pivot.active_material.diffuse_color
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#get R value of both materials
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r3 = mat3[0]
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r4 = mat4[0]
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#get G value of both materials
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g3 = mat3[1]
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g4 = mat4[1]
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# R + G = value for comparison
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rg3 = r3 + g3
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rg4 = r4 + g4
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if i >= j:
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if i >= j:
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return j
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return j
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@@ -74,19 +123,51 @@ def quick_sort(seed, array, low, high):
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############################################################
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############################################################
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def setup_array(count):
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def setup_array(count):
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global Matrix
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#fill array with numbers between 0 & count - 1
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#fill array with numbers between 0 & count - 1
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index = list(range(count))
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index = list(range(count))
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#initialize 2d array
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#initialize 2d array
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Matrix = [[0 for x in range(count)] for y in range(count)]
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Matrix = [[0 for x in range(count)] for y in range(count)]
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#initialize object and material array
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#initialize plane array
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planes = [0 for i in range(count*count)]
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planes = [0 for i in range(count*count)]
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#initialize material array
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materials = [0 for i in range(count)]
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materials = [0 for i in range(count)]
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#create arrays for each color value (RGB) to generate the sunset gradient
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#first half 0 --> 255, second half 255 --> 255
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colors_r = [0 for i in range(count)]
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colors_r1 = np.linspace(0, 255, count//2)
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colors_r2 = np.linspace(255, 255, count//2)
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for i in range(count):
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if(i < count//2):
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colors_r[i]=colors_r1[i]
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else:
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colors_r[i]=colors_r2[i-count//2]
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#first half 0 --> 0, second half 0 --> 200
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colors_g = [0 for i in range(count)]
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colors_g1 = np.linspace(0, 0, count//2)
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colors_g2 = np.linspace(1, 200, count//2)
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for i in range(count):
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if(i < count//2):
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colors_g[i]=colors_g1[i]
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else:
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colors_g[i]=colors_g2[i-count//2]
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#first half 200 --> 0, secondhalf 0 --> 100
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colors_b = [0 for i in range(count)]
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colors_b1 = np.linspace(200, 0, count//2)
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colors_b2 = np.linspace(0, 100, count//2)
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for i in range(count):
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if(i < count//2):
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colors_b[i]=colors_b1[i]
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else:
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colors_b[i]=colors_b2[i-count//2]
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#delete every existing object
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#delete every existing object
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for ob in bpy.data.objects:
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for ob in bpy.data.objects:
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bpy.data.objects.remove(ob)
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bpy.data.objects.remove(ob)
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@@ -94,25 +175,31 @@ def setup_array(count):
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#delete all existing materials
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#delete all existing materials
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for material in bpy.data.materials:
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for material in bpy.data.materials:
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bpy.data.materials.remove(material, do_unlink=True)
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bpy.data.materials.remove(material, do_unlink=True)
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#creating count * count planes with location.x = j * 2 and location.z = i * 2
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for i in range(count):
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for i in range(count):
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for j in range(count):
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for j in range(count):
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bpy.ops.mesh.primitive_plane_add(location=(j*2, 0, i*2), rotation=(pi / 2, 0, 0), scale=(0.1, 0.1, 0.1))
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bpy.ops.mesh.primitive_plane_add(location=(j*2, 0, i*2), rotation=(pi / 2, 0, 0), scale=(0.1, 0.1, 0.1))
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#adding all planes to an array
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i=0
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i=0
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for ob in bpy.data.objects:
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for ob in bpy.data.objects:
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planes[i]= ob
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planes[i]= ob
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i+=1
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i+=1
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#sorts list of all objects based primary on their location.z and secondary on their location.x
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#sorts list of all objects based primary on their location.x and secondary on their location.z
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planes.sort(key = lambda obj: obj.location.z + obj.location.x/(count*count))
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planes.sort(key = lambda obj: obj.location.z + obj.location.x/(count*count))
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#adding materials to array and set colorgradient
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for i in range(count):
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for i in range(count):
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material = bpy.data.materials.new(name="")
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for j in range(count):
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material.diffuse_color = (index[i]/3, 255, 255, 255)
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material = bpy.data.materials.new(name="")
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materials[i] = material
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material.diffuse_color = (colors_r[i], colors_g[i], colors_b[i], 255)
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materials[i] = material
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#add materials to planes and planes to 2d array
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for i in range(count):
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for i in range(count):
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#randomize distribution of colors for every row
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random.shuffle(materials)
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random.shuffle(materials)
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for j in range(count):
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for j in range(count):
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planes[j+i*count].data.materials.append(materials[j]) #add the material to the object
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planes[j+i*count].data.materials.append(materials[j]) #add the material to the object
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@@ -120,13 +207,14 @@ def setup_array(count):
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return(Matrix, count)
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return(Matrix, count)
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############################################################
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############################################################
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# Call Functions
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# Call Functions
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############################################################
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############################################################
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Matrix, count = setup_array(30)
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Matrix, count = setup_array(12)
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#quick_sort every array
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#quick_sort every array
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for i in range(count):
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for i in range(count):
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iframe= 0
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iframe= 0
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quick_sort(i, Matrix[i], 0, count - 1)
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quick_sort(i, Matrix[i], 0, count - 1)
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@@ -82,7 +82,7 @@ def setup_array(count):
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#first half 0 --> 0, second half 0 --> 200
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#first half 0 --> 0, second half 0 --> 200
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colors_g = [0 for i in range(count)]
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colors_g = [0 for i in range(count)]
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colors_g1 = np.linspace(0, 0, count//2)
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colors_g1 = np.linspace(0, 0, count//2)
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colors_g2 = np.linspace(0, 200, count//2)
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colors_g2 = np.linspace(1, 200, count//2)
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for i in range(count):
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for i in range(count):
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if(i < count//2):
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if(i < count//2):
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colors_g[i]=colors_g1[i]
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colors_g[i]=colors_g1[i]
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@@ -98,7 +98,7 @@ def setup_array(count):
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#first half 0 --> 0, second half 0 --> 200
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#first half 0 --> 0, second half 0 --> 200
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colors_g = [0 for i in range(count)]
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colors_g = [0 for i in range(count)]
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colors_g1 = np.linspace(0, 0, count//2)
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colors_g1 = np.linspace(0, 0, count//2)
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colors_g2 = np.linspace(0, 200, count//2)
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colors_g2 = np.linspace(1, 200, count//2)
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for i in range(count):
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for i in range(count):
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if(i < count//2):
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if(i < count//2):
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colors_g[i]=colors_g1[i]
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colors_g[i]=colors_g1[i]
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