Update insertion_sort_color.py

This commit is contained in:
ForeignGods 2022-06-08 02:21:44 +02:00
parent 488811991c
commit 1c8f5a036a

View File

@ -1,6 +1,8 @@
import bpy
import random
import random
import math
from array import *
from math import pi
############################################################
# Insertion Sort Algorithm
@ -30,8 +32,8 @@ def insertion_sort(arr, count):
arr[j + 1] = arr[j]
#sets location
arr[j + 1].location.x = j / 2
arr[j].location.x = (j + 1) / 2
arr[j + 1].location.x = j * 2
arr[j].location.x = (j + 1) * 2
j -= 1
@ -39,16 +41,16 @@ def insertion_sort(arr, count):
mat1 = arr[j].active_material.diffuse_color
mat2 = key_item.active_material.diffuse_color
#adding keyframes to all cubes whenever one position/location is shifted
for cube in arr:
cube.keyframe_insert(data_path="location", frame=iframe)
#adding keyframes to all planes whenever one position/location is shifted
for plane in arr:
plane.keyframe_insert(data_path="location", frame=iframe)
#next frame
iframe+=1
#place key_item into correct position/location
arr[j + 1] = key_item
arr[j + 1].location.x = i / 2
arr[j + 1].location.x = i * 2
#origin and target index of key_item in array
origin = i
@ -57,7 +59,7 @@ def insertion_sort(arr, count):
#set location/position for key_item + add keyframes
x = 0
while x <= (origin-target):
key_item.location.x = (origin - x) / 2
key_item.location.x = (origin - x) * 2
key_item.keyframe_insert(data_path="location", frame= originFrame + x - 1)
x += 1
@ -69,61 +71,54 @@ def insertion_sort(arr, count):
############################################################
def setup_array(count):
#fill array with numbers between 0 & count - 1
index = list(range(count))
#initialize 2d array
Matrix = [[0 for x in range(count)] for y in range(count)]
#delete all materials
for material in bpy.data.materials:
material.user_clear()
bpy.data.materials.remove(material)
#initialize object and material array
planes = [0 for i in range(count*count)]
materials = [0 for i in range(count)]
#delete every existing object
for ob in bpy.data.objects:
bpy.data.objects.remove(ob)
#fill arrays with numbers between 1 & count
index = list(range(count))
#randomize array order
random.shuffle(index)
#initialize 2d array
Matrix = [[0 for x in range(count)] for y in range(count)]
#add count * count cubes
#delete all existing materials
for material in bpy.data.materials:
bpy.data.materials.remove(material, do_unlink=True)
for i in range(count):
for j in range(count):
bpy.ops.mesh.primitive_cube_add(location=(j/2, 0, i/2), scale=(0.25, 0.25, 0.25))
#assign random scale to all cubes and add them to array
i = 0
j = 0
for ob in bpy.data.objects:
if ob.type == 'MESH':
if i == count:
j += 1
random.shuffle(index)
i = 0
mat = bpy.data.materials.new(name="MaterialName") #set new material to variable
mat.diffuse_color = (index[i], 255, 255, 255)
ob.data.materials.append(mat) #add the material to the object
Matrix[j].append(ob)
i += 1
#remove values that are 0 (needs to be solved beforehand)
for x in range(count):
for i in range(count):
Matrix[x].remove(0)
bpy.ops.mesh.primitive_plane_add(location=(j*2, 0, i*2), rotation=(pi / 2, 0, 0), scale=(0.1, 0.1, 0.1))
#presort arrayorder based on location
for i in range(count):
Matrix[i].sort(key = lambda obj: obj.location.x)
return (Matrix, count)
i=0
for ob in bpy.data.objects:
planes[i]= ob
i+=1
#sorts list of all objects based primary on their location.z and secondary on their location.x
planes.sort(key = lambda obj: obj.location.z + obj.location.x/(count*count))
for i in range(count):
material = bpy.data.materials.new(name="")
material.diffuse_color = (index[i]/3, 255, 255, 255)
materials[i] = material
for i in range(count):
random.shuffle(materials)
for j in range(count):
planes[j+i*count].data.materials.append(materials[j]) #add the material to the object
Matrix[i][j] = planes[j+i*count]
return(Matrix, count)
############################################################
# Call Functions
############################################################
#max count = 31 (needs to be fixed)
Matrix, count = setup_array(31)
#insertion_sort every array