added sunset color gradient

This commit is contained in:
ForeignGods
2022-06-12 23:27:45 +02:00
parent 83c2acd0cc
commit 149ca26c67
3 changed files with 202 additions and 29 deletions

View File

@@ -3,6 +3,7 @@ import random
import math import math
from array import * from array import *
from math import pi from math import pi
import numpy as np
############################################################ ############################################################
# Insertion Sort Algorithm # Insertion Sort Algorithm
@@ -26,7 +27,19 @@ def insertion_sort(arr, count):
mat1 = arr[j].active_material.diffuse_color mat1 = arr[j].active_material.diffuse_color
mat2 = key_item.active_material.diffuse_color mat2 = key_item.active_material.diffuse_color
while j >= 0 and mat1[0] > mat2[0]: #get R value of both materials
r1 = mat1[0]
r2 = mat2[0]
#get G value of both materials
g1 = mat1[1]
g2 = mat2[1]
# R + G = value for comparison
rg1 = r1 + g1
rg2 = r2 + g2
while j >= 0 and rg1 > rg2:
#sets position of item in array #sets position of item in array
arr[j + 1] = arr[j] arr[j + 1] = arr[j]
@@ -41,6 +54,18 @@ def insertion_sort(arr, count):
mat1 = arr[j].active_material.diffuse_color mat1 = arr[j].active_material.diffuse_color
mat2 = key_item.active_material.diffuse_color mat2 = key_item.active_material.diffuse_color
#get R value of both materials
r1 = mat1[0]
r2 = mat2[0]
#get G value of both materials
g1 = mat1[1]
g2 = mat2[1]
# R + G = value for comparison
rg1 = r1 + g1
rg2 = r2 + g2
#adding keyframes to all planes whenever one position/location is shifted #adding keyframes to all planes whenever one position/location is shifted
for plane in arr: for plane in arr:
plane.keyframe_insert(data_path="location", frame=iframe) plane.keyframe_insert(data_path="location", frame=iframe)
@@ -78,10 +103,44 @@ def setup_array(count):
#initialize 2d array #initialize 2d array
Matrix = [[0 for x in range(count)] for y in range(count)] Matrix = [[0 for x in range(count)] for y in range(count)]
#initialize object and material array #initialize plane array
planes = [0 for i in range(count*count)] planes = [0 for i in range(count*count)]
#initialize material array
materials = [0 for i in range(count)] materials = [0 for i in range(count)]
#create arrays for each color value (RGB) to generate the sunset gradient
#first half 0 --> 255, second half 255 --> 255
colors_r = [0 for i in range(count)]
colors_r1 = np.linspace(0, 255, count//2)
colors_r2 = np.linspace(255, 255, count//2)
for i in range(count):
if(i < count//2):
colors_r[i]=colors_r1[i]
else:
colors_r[i]=colors_r2[i-count//2]
#first half 0 --> 0, second half 0 --> 200
colors_g = [0 for i in range(count)]
colors_g1 = np.linspace(0, 0, count//2)
colors_g2 = np.linspace(0, 200, count//2)
for i in range(count):
if(i < count//2):
colors_g[i]=colors_g1[i]
else:
colors_g[i]=colors_g2[i-count//2]
#first half 200 --> 0, secondhalf 0 --> 100
colors_b = [0 for i in range(count)]
colors_b1 = np.linspace(200, 0, count//2)
colors_b2 = np.linspace(0, 100, count//2)
for i in range(count):
if(i < count//2):
colors_b[i]=colors_b1[i]
else:
colors_b[i]=colors_b2[i-count//2]
#delete every existing object #delete every existing object
for ob in bpy.data.objects: for ob in bpy.data.objects:
bpy.data.objects.remove(ob) bpy.data.objects.remove(ob)
@@ -89,25 +148,31 @@ def setup_array(count):
#delete all existing materials #delete all existing materials
for material in bpy.data.materials: for material in bpy.data.materials:
bpy.data.materials.remove(material, do_unlink=True) bpy.data.materials.remove(material, do_unlink=True)
#creating count * count planes with location.x = j * 2 and location.z = i * 2
for i in range(count): for i in range(count):
for j in range(count): for j in range(count):
bpy.ops.mesh.primitive_plane_add(location=(j*2, 0, i*2), rotation=(pi / 2, 0, 0), scale=(0.1, 0.1, 0.1)) bpy.ops.mesh.primitive_plane_add(location=(j*2, 0, i*2), rotation=(pi / 2, 0, 0), scale=(0.1, 0.1, 0.1))
#adding all planes to an array
i=0 i=0
for ob in bpy.data.objects: for ob in bpy.data.objects:
planes[i]= ob planes[i]= ob
i+=1 i+=1
#sorts list of all objects based primary on their location.z and secondary on their location.x #sorts list of all objects based primary on their location.x and secondary on their location.z
planes.sort(key = lambda obj: obj.location.z + obj.location.x/(count*count)) planes.sort(key = lambda obj: obj.location.z + obj.location.x/(count*count))
#adding materials to array and set colorgradient
for i in range(count): for i in range(count):
material = bpy.data.materials.new(name="") for j in range(count):
material.diffuse_color = (index[i]/3, 255, 255, 255) material = bpy.data.materials.new(name="")
materials[i] = material material.diffuse_color = (colors_r[i], colors_g[i], colors_b[i], 255)
materials[i] = material
#add materials to planes and planes to 2d array
for i in range(count): for i in range(count):
#randomize distribution of colors for every row
random.shuffle(materials) random.shuffle(materials)
for j in range(count): for j in range(count):
planes[j+i*count].data.materials.append(materials[j]) #add the material to the object planes[j+i*count].data.materials.append(materials[j]) #add the material to the object
@@ -119,7 +184,7 @@ def setup_array(count):
# Call Functions # Call Functions
############################################################ ############################################################
Matrix, count = setup_array(31) Matrix, count = setup_array(30)#only even numbers are valid
#insertion_sort every array #insertion_sort every array
for i in range(count): for i in range(count):

View File

@@ -3,6 +3,7 @@ import random
import math import math
from array import * from array import *
from math import pi from math import pi
import numpy as np
############################################################ ############################################################
# Selection Sort Algorithm # Selection Sort Algorithm
@@ -24,7 +25,19 @@ def selection_sort(arr, count):
mat1 = arr[min_idx].active_material.diffuse_color mat1 = arr[min_idx].active_material.diffuse_color
mat2 = arr[j].active_material.diffuse_color mat2 = arr[j].active_material.diffuse_color
if mat1[0] > mat2[0]: #get R value of both materials
r1 = mat1[0]
r2 = mat2[0]
#get G value of both materials
g1 = mat1[1]
g2 = mat2[1]
# R + G = value for comparison
rg1 = r1 + g1
rg2 = r2 + g2
if rg1 > rg2:
min_idx = j min_idx = j
arr[i].location.x = min_idx * 2 arr[i].location.x = min_idx * 2
@@ -48,10 +61,44 @@ def setup_array(count):
#initialize 2d array #initialize 2d array
Matrix = [[0 for x in range(count)] for y in range(count)] Matrix = [[0 for x in range(count)] for y in range(count)]
#initialize object and material array #initialize plane array
planes = [0 for i in range(count*count)] planes = [0 for i in range(count*count)]
#initialize material array
materials = [0 for i in range(count)] materials = [0 for i in range(count)]
#create arrays for each color value (RGB) to generate the sunset gradient
#first half 0 --> 255, second half 255 --> 255
colors_r = [0 for i in range(count)]
colors_r1 = np.linspace(0, 255, count//2)
colors_r2 = np.linspace(255, 255, count//2)
for i in range(count):
if(i < count//2):
colors_r[i]=colors_r1[i]
else:
colors_r[i]=colors_r2[i-count//2]
#first half 0 --> 0, second half 0 --> 200
colors_g = [0 for i in range(count)]
colors_g1 = np.linspace(0, 0, count//2)
colors_g2 = np.linspace(0, 200, count//2)
for i in range(count):
if(i < count//2):
colors_g[i]=colors_g1[i]
else:
colors_g[i]=colors_g2[i-count//2]
#first half 200 --> 0, secondhalf 0 --> 100
colors_b = [0 for i in range(count)]
colors_b1 = np.linspace(200, 0, count//2)
colors_b2 = np.linspace(0, 100, count//2)
for i in range(count):
if(i < count//2):
colors_b[i]=colors_b1[i]
else:
colors_b[i]=colors_b2[i-count//2]
#delete every existing object #delete every existing object
for ob in bpy.data.objects: for ob in bpy.data.objects:
bpy.data.objects.remove(ob) bpy.data.objects.remove(ob)
@@ -59,25 +106,31 @@ def setup_array(count):
#delete all existing materials #delete all existing materials
for material in bpy.data.materials: for material in bpy.data.materials:
bpy.data.materials.remove(material, do_unlink=True) bpy.data.materials.remove(material, do_unlink=True)
#creating count * count planes with location.x = j * 2 and location.z = i * 2
for i in range(count): for i in range(count):
for j in range(count): for j in range(count):
bpy.ops.mesh.primitive_plane_add(location=(j*2, 0, i*2), rotation=(pi / 2, 0, 0), scale=(0.1, 0.1, 0.1)) bpy.ops.mesh.primitive_plane_add(location=(j*2, 0, i*2), rotation=(pi / 2, 0, 0), scale=(0.1, 0.1, 0.1))
#adding all planes to an array
i=0 i=0
for ob in bpy.data.objects: for ob in bpy.data.objects:
planes[i]= ob planes[i]= ob
i+=1 i+=1
#sorts list of all objects based primary on their location.z and secondary on their location.x #sorts list of all objects based primary on their location.x and secondary on their location.z
planes.sort(key = lambda obj: obj.location.z + obj.location.x/(count*count)) planes.sort(key = lambda obj: obj.location.z + obj.location.x/(count*count))
#adding materials to array and set colorgradient
for i in range(count): for i in range(count):
material = bpy.data.materials.new(name="") for j in range(count):
material.diffuse_color = (index[i]/3, 255, 255, 255) material = bpy.data.materials.new(name="")
materials[i] = material material.diffuse_color = (colors_r[i], colors_g[i], colors_b[i], 255)
materials[i] = material
#add materials to planes and planes to 2d array
for i in range(count): for i in range(count):
#randomize distribution of colors for every row
random.shuffle(materials) random.shuffle(materials)
for j in range(count): for j in range(count):
planes[j+i*count].data.materials.append(materials[j]) #add the material to the object planes[j+i*count].data.materials.append(materials[j]) #add the material to the object
@@ -89,8 +142,9 @@ def setup_array(count):
# Call Functions # Call Functions
############################################################ ############################################################
Matrix, count = setup_array(31) Matrix, count = setup_array(24)
#selection_sort every array #selection_sort every array
for i in range(count): for i in range(count):
selection_sort(Matrix[i], count) selection_sort(Matrix[i], count)

View File

@@ -3,6 +3,7 @@ import random
import math import math
from array import * from array import *
from math import pi from math import pi
import numpy as np
############################################################ ############################################################
# Shell Sort Algorithm # Shell Sort Algorithm
@@ -34,7 +35,19 @@ def shell_sort(arr, count):
mat1 = arr[i+gap].active_material.diffuse_color mat1 = arr[i+gap].active_material.diffuse_color
mat2 = arr[i].active_material.diffuse_color mat2 = arr[i].active_material.diffuse_color
if mat1[0] > mat2[0]: #get R value of both materials
r1 = mat1[0]
r2 = mat2[0]
#get G value of both materials
g1 = mat1[1]
g2 = mat2[1]
# R + G = value for comparison
rg1 = r1 + g1
rg2 = r2 + g2
if rg1 > rg2:
break break
else: else:
@@ -64,10 +77,44 @@ def setup_array(count):
#initialize 2d array #initialize 2d array
Matrix = [[0 for x in range(count)] for y in range(count)] Matrix = [[0 for x in range(count)] for y in range(count)]
#initialize object and material array #initialize plane array
planes = [0 for i in range(count*count)] planes = [0 for i in range(count*count)]
#initialize material array
materials = [0 for i in range(count)] materials = [0 for i in range(count)]
#create arrays for each color value (RGB) to generate the sunset gradient
#first half 0 --> 255, second half 255 --> 255
colors_r = [0 for i in range(count)]
colors_r1 = np.linspace(0, 255, count//2)
colors_r2 = np.linspace(255, 255, count//2)
for i in range(count):
if(i < count//2):
colors_r[i]=colors_r1[i]
else:
colors_r[i]=colors_r2[i-count//2]
#first half 0 --> 0, second half 0 --> 200
colors_g = [0 for i in range(count)]
colors_g1 = np.linspace(0, 0, count//2)
colors_g2 = np.linspace(0, 200, count//2)
for i in range(count):
if(i < count//2):
colors_g[i]=colors_g1[i]
else:
colors_g[i]=colors_g2[i-count//2]
#first half 200 --> 0, secondhalf 0 --> 100
colors_b = [0 for i in range(count)]
colors_b1 = np.linspace(200, 0, count//2)
colors_b2 = np.linspace(0, 100, count//2)
for i in range(count):
if(i < count//2):
colors_b[i]=colors_b1[i]
else:
colors_b[i]=colors_b2[i-count//2]
#delete every existing object #delete every existing object
for ob in bpy.data.objects: for ob in bpy.data.objects:
bpy.data.objects.remove(ob) bpy.data.objects.remove(ob)
@@ -75,25 +122,31 @@ def setup_array(count):
#delete all existing materials #delete all existing materials
for material in bpy.data.materials: for material in bpy.data.materials:
bpy.data.materials.remove(material, do_unlink=True) bpy.data.materials.remove(material, do_unlink=True)
#creating count * count planes with location.x = j * 2 and location.z = i * 2
for i in range(count): for i in range(count):
for j in range(count): for j in range(count):
bpy.ops.mesh.primitive_plane_add(location=(j*2, 0, i*2), rotation=(pi / 2, 0, 0), scale=(0.1, 0.1, 0.1)) bpy.ops.mesh.primitive_plane_add(location=(j*2, 0, i*2), rotation=(pi / 2, 0, 0), scale=(0.1, 0.1, 0.1))
#adding all planes to an array
i=0 i=0
for ob in bpy.data.objects: for ob in bpy.data.objects:
planes[i]= ob planes[i]= ob
i+=1 i+=1
#sorts list of all objects based primary on their location.z and secondary on their location.x #sorts list of all objects based primary on their location.x and secondary on their location.z
planes.sort(key = lambda obj: obj.location.z + obj.location.x/(count*count)) planes.sort(key = lambda obj: obj.location.z + obj.location.x/(count*count))
#adding materials to array and set colorgradient
for i in range(count): for i in range(count):
material = bpy.data.materials.new(name="") for j in range(count):
material.diffuse_color = (index[i]/3, 255, 255, 255) material = bpy.data.materials.new(name="")
materials[i] = material material.diffuse_color = (colors_r[i], colors_g[i], colors_b[i], 255)
materials[i] = material
#add materials to planes and planes to 2d array
for i in range(count): for i in range(count):
#randomize distribution of colors for every row
random.shuffle(materials) random.shuffle(materials)
for j in range(count): for j in range(count):
planes[j+i*count].data.materials.append(materials[j]) #add the material to the object planes[j+i*count].data.materials.append(materials[j]) #add the material to the object
@@ -105,8 +158,9 @@ def setup_array(count):
# Call Functions # Call Functions
############################################################ ############################################################
Matrix, count = setup_array(32) Matrix, count = setup_array(24)
#shell_sort every array #shell_sort every array
for i in range(count): for i in range(count):
shell_sort(Matrix[i], count) shell_sort(Matrix[i], count)