Extensive addtions to UKF chapter.
I think I finally arrived at a good ordering of material. Started with implementing a linear problem just so we can see how it differs from the linear KF, then added problems step by step. Got rid of most of the poor performing filters.
This commit is contained in:
@@ -19,13 +19,13 @@ def ball_kf(x, y, omega, v0, dt, r=0.5, q=0.02):
|
||||
f1.F = np.array ([[1, dt, 0, 0, 0], # x = x0+dx*dt
|
||||
[0, 1, 0, 0, 0], # dx = dx
|
||||
[0, 0, 1, dt, ay], # y = y0 +dy*dt+1/2*g*dt^2
|
||||
[0, 0, 0, 1, dt], # dy = dy0 + ddy*dt
|
||||
[0, 0, 0, 1, dt], # dy = dy0 + ddy*dt
|
||||
[0, 0, 0, 0, 1]]) # ddy = -g.
|
||||
|
||||
f1.H = np.array([
|
||||
[1, 0, 0, 0, 0],
|
||||
[0, 0, 1, 0, 0]])
|
||||
|
||||
|
||||
f1.R *= r
|
||||
f1.Q *= q
|
||||
|
||||
@@ -34,20 +34,20 @@ def ball_kf(x, y, omega, v0, dt, r=0.5, q=0.02):
|
||||
vy = sin(omega) * v0
|
||||
|
||||
f1.x = np.array([[x,vx,y,vy,-9.8]]).T
|
||||
|
||||
|
||||
return f1
|
||||
|
||||
|
||||
|
||||
|
||||
class BaseballPath(object):
|
||||
def __init__(self, x0, y0, launch_angle_deg, velocity_ms, noise=(1.0,1.0)):
|
||||
def __init__(self, x0, y0, launch_angle_deg, velocity_ms, noise=(1.0,1.0)):
|
||||
""" Create baseball path object in 2D (y=height above ground)
|
||||
|
||||
|
||||
x0,y0 initial position
|
||||
launch_angle_deg angle ball is travelling respective to ground plane
|
||||
velocity_ms speeed of ball in meters/second
|
||||
noise amount of noise to add to each reported position in (x,y)
|
||||
"""
|
||||
|
||||
|
||||
omega = radians(launch_angle_deg)
|
||||
self.v_x = velocity_ms * cos(omega)
|
||||
self.v_y = velocity_ms * sin(omega)
|
||||
@@ -77,7 +77,7 @@ class BaseballPath(object):
|
||||
|
||||
# force due to air drag
|
||||
v_x_wind = self.v_x - vel_wind
|
||||
|
||||
|
||||
v = sqrt (v_x_wind**2 + self.v_y**2)
|
||||
F = self.drag_force(v)
|
||||
|
||||
@@ -85,7 +85,7 @@ class BaseballPath(object):
|
||||
self.v_x = self.v_x - F*v_x_wind*dt
|
||||
self.v_y = self.v_y - 9.81*dt - F*self.v_y*dt
|
||||
|
||||
return (self.x + random.randn()*self.noise[0],
|
||||
return (self.x + random.randn()*self.noise[0],
|
||||
self.y + random.randn()*self.noise[1])
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@ def plot_ball():
|
||||
theta = 35. # launch angle
|
||||
v0 = 50.
|
||||
dt = 1/10. # time step
|
||||
|
||||
|
||||
ball = BaseballPath(x0=x, y0=y, launch_angle_deg=theta, velocity_ms=v0, noise=[.3,.3])
|
||||
f1 = ball_kf(x,y,theta,v0,dt,r=1.)
|
||||
f2 = ball_kf(x,y,theta,v0,dt,r=10.)
|
||||
@@ -105,29 +105,29 @@ def plot_ball():
|
||||
ys = []
|
||||
xs2 = []
|
||||
ys2 = []
|
||||
|
||||
|
||||
while f1.x[2,0] > 0:
|
||||
t += dt
|
||||
x,y = ball.update(dt)
|
||||
z = np.mat([[x,y]]).T
|
||||
|
||||
|
||||
f1.update(z)
|
||||
f2.update(z)
|
||||
xs.append(f1.x[0,0])
|
||||
ys.append(f1.x[2,0])
|
||||
xs2.append(f2.x[0,0])
|
||||
ys2.append(f2.x[2,0])
|
||||
f1.predict()
|
||||
ys2.append(f2.x[2,0])
|
||||
f1.predict()
|
||||
f2.predict()
|
||||
|
||||
|
||||
p1 = plt.scatter(x, y, color='green', marker='o', s=75, alpha=0.5)
|
||||
|
||||
|
||||
p2, = plt.plot (xs, ys,lw=2)
|
||||
p3, = plt.plot (xs2, ys2,lw=4, c='r')
|
||||
plt.legend([p1,p2, p3], ['Measurements', 'Kalman filter(R=0.5)', 'Kalman filter(R=10)'])
|
||||
plt.show()
|
||||
|
||||
|
||||
|
||||
|
||||
def show_radar_chart():
|
||||
plt.xlim([0.9,2.5])
|
||||
plt.ylim([0.5,2.5])
|
||||
@@ -146,6 +146,8 @@ def show_radar_chart():
|
||||
arrowprops=dict(arrowstyle='->', ec='b',shrinkA=0, shrinkB=4))
|
||||
|
||||
|
||||
|
||||
ax.annotate('$\Theta$ (', xy=(1.2, 1.1), color='b')
|
||||
ax.annotate('Aircraft', xy=(2.04,2.), color='b')
|
||||
ax.annotate('altitude', xy=(2.04,1.5), color='k')
|
||||
ax.annotate('X', xy=(1.5, .9))
|
||||
|
||||
Reference in New Issue
Block a user