6.1 KiB
Elyses Enchantments
Welcome to Elyses Enchantments on Exercism’s Julia Track. If you need
help running the tests or submitting your code, check out
HELP.md. If you get stuck on the exercise, check out
HINTS.md, but try and solve it without using those first
:)
Introduction
A central aim of Julia is to be able to perform calculations on numerical data, quickly and efficiently. Lots of numerical data.
Typically, the data will be stored in arrays (or some related type), so it is reasonable to say that arrays are at the heart of the Julia language.
Arrays can be of arbitrary size (subject only to memory constraints in your hardware), and can have arbitrarily many dimensions.
This introductory Concept concentrates on the basics of 1-dimensional arrays, which are called Vectors.
Creating Vectors
In Julia, a Vector is an ordered sequence of values that can be accessed by index number.
The simplest way to create a Vector is to list the values in square brackets:
julia> num_vec = [1, 4, 9]
3-element Vector{Int64}:
1
4
9
julia> str_vec = ["arrays", "are", "important"]
3-element Vector{String}:
"arrays"
"are"
"important"
The Vector type matches the type of each element.
So Vectors need to be homogeneous (all elements the same type)?
At some level, yes — and it is recommended to aim for this if you
want the best performance. However, Julia can work round this limitation
(when necessary) by using the Any type:
julia> mixed_vector = [1, "str", 'c']
3-element Vector{Any}:
1
"str"
'c': ASCII/Unicode U+0063 (category Ll: Letter, lowercase)
Please read and remember this rule:
- By default, indexing in Julia starts at 1, not 0.
This is familiar to anyone who has used other data science languages (R, Matlab, Fortran…), but may seem shocking to computer scientists with a background in C-like languages.
Otherwise, indexes work as you might guess: just put them in square brackets:
squares = [0, 1, 4, 9, 16]
squares[1] # 0
squares[3] # 4
squares[begin] # 0 ("begin" is synonym for 1)
squares[end] # 16 ("end" is synonym for length(squares))Note the convenience of indexing with end (which is very
useful) and begin (which is probably not).
Python programmers may be wondering about negative indices. Don’t:
these are not part of Julia, and will raise a BoundsError,
as will any index smaller than 1 or bigger than
length(squares).
Vector operations
Vectors in Julia are mutable: we can change the contents of individual cells.
julia> vals = [1, 3, 5, 7]
4-element Vector{Int64}:
1
3
5
7
julia> vals[2] = 4 # reassign the value of this element
4
# Only the value at position 2 changes:
julia> vals
4-element Vector{Int64}:
1
4
5
7
There are many functions available for manipulating vectors, though the Julia documentation generalizes them to “collections” rather than vectors.
Note that, by convention, functions that mutate their input have
! in the name. The compiler will not enforce this, but it
is a very strong convention in the Julia world.
These are a few of the useful functions:
- To add values to the end of the vector, use
push!(). - To remove the last value, use
pop!(). - To operate on the start of the vector, the corresponding functions
are
pushfirst!()andpopfirst!(). - To insert or remove an element at any position, there is
insert!()anddeleteat!().
julia> vals = [1, 3]
2-element Vector{Int64}:
1
3
julia> push!(vals, 5, 6) # can add multiple values
4-element Vector{Int64}:
1
3
5
6
julia> pop!(vals) # mutates vals, return popped value
6
julia> vals
3-element Vector{Int64}:
1
3
5
Instructions
As a magician-to-be, Elyse needs to practice some basics. She has a stack of cards that she wants to manipulate.
To make things a bit easier she only uses the cards 1 to 10 so her stack of cards can be represented by a vector of numbers. The position of a certain card corresponds to the index in the vector.
1. Retrieve a card from a stack
To pick a card, return the card at index position from
the given stack.
julia> stack = [1, 2, 4, 1];
julia> position = 3;
julia> get_item(stack, position)
4
2. Exchange a card in the stack
Perform some sleight of hand and exchange the card at index
position with the replacement card provided. Return the
adjusted stack.
julia> stack = [1, 2, 4, 1];
julia> position = 3;
julia> replacement_card = 6;
julia> set_item!(stack, position, replacement_card)
[1, 2, 6, 1]
3. Insert a card at the top of the stack
Make a card appear by inserting a new card at the top of the stack. Return the adjusted stack.
julia> stack = [5, 9, 7, 1];
julia> new_card = 8;
julia> insert_item_at_top!(stack, new_card)
[5, 9, 7, 1, 8]
4. Remove a card from the stack
Make a card disappear by removing the card at the given
position from the stack. Return the adjusted stack.
julia> stack = [3, 2, 6, 4, 8];
julia> position = 3;
julia> remove_item!(stack, position)
[3, 2, 4, 8]
5. Remove the top card from the stack
Make a card disappear by removing the card at the top of the stack. Return the adjusted stack.
julia> stack = [3, 2, 6, 4, 8];
julia> remove_item_from_top!(stack)
[3, 2, 6, 4]
6. Insert a card at the bottom of the stack
Make a card appear by inserting a new card at the bottom of the stack. Return the adjusted stack.
julia> stack = [5, 9, 7, 1];
julia> new_card = 8;
julia> insert_item_at_bottom!(stack, new_card)
[8, 5, 9, 7, 1]
7. Remove a card from the bottom of the stack
Make a card disappear by removing the card at the bottom of the stack. Return the adjusted stack.
julia> stack = [8, 5, 9, 7, 1];
julia> remove_item_at_bottom!(stack)
[5, 9, 7, 1]
8. Check the size of the stack
Check whether the size of the stack is equal to
stack_size or not.
julia> stack = [3, 2, 6, 4, 8];
julia> stack_size = 4;
julia> check_size_of_stack(stack, stack_size)
false
Source
Created by
- @colinleach
Contributed to by
- @cmcaine
- @SaschaMann