# Traits In the previous chapter we covered the basics of Rust's type and ownership system.\ It's time to dig deeper: we'll explore **traits**, Rust's take on interfaces. Once you learn about traits, you'll start seeing their fingerprints all over the place.\ In fact, you've already seen traits in action throughout the previous chapter, e.g. `.into()` invocations as well as operators like `==` and `+`. On top of traits as a concept, we'll also cover some of the key traits that are defined in Rust's standard library: - Operator traits (e.g. `Add`, `Sub`, `PartialEq`, etc.) - `From` and `Into`, for infallible conversions - `Clone` and `Copy`, for copying values - `Deref` and deref coercion - `Sized`, to mark types with a known size - `Drop`, for custom cleanup logic Since we'll be talking about conversions, we'll seize the opportunity to plug some of the "knowledge gaps" from the previous chapter—e.g. what is `"A title"`, exactly? Time to learn more about slices too!