Fixed ToC chapter titles
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# Intro
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# Ticket Management
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In the previous chapter we modelled `Ticket` in a vacuum: we defined its fields and their constraints, we learned
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how to best represent them in Rust, but we didn't consider how `Ticket` fits into a larger system.
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# Intro
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# Threads
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One of Rust's big promises is _fearless concurrency_: making it easier to write safe, concurrent programs.
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We haven't seen much of that yet. All the work we've done so far has been single-threaded.
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