100 exercises to learn Rust
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book/src/07_threads/01_threads.md
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book/src/07_threads/01_threads.md
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# Threads
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Before we start writing multithreaded code, let's take a step back and talk about what threads are
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and why we might want to use them.
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## What is a thread?
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A **thread** is an execution context managed by the underlying operating system.
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Each thread has its own stack, instruction pointer, and program counter.
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A single **process** can manage multiple threads.
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These threads share the same memory space, which means they can access the same data.
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Threads are a **logical** construct. In the end, you can only run one set of instructions
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at a time on a CPU core, the **physical** execution unit.
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Since there can be many more threads than there are CPU cores, the operating system's
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**scheduler** is in charge of deciding which thread to run at any given time,
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partitioning CPU time among them to maximize throughput and responsiveness.
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## `main`
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When a Rust program starts, it runs on a single thread, the **main thread**.
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This thread is created by the operating system and is responsible for running the `main`
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function.
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```rust
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use std::thread;
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use std::time::Duration;
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fn main() {
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loop {
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thread::sleep(Duration::from_secs(2));
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println!("Hello from the main thread!");
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}
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}
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```
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## `std::thread`
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Rust's standard library provides a module, `std::thread`, that allows you to create
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and manage threads.
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### `spawn`
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You can use `std::thread::spawn` to create new threads and execute code on them.
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For example:
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```rust
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use std::thread;
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use std::time::Duration;
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fn main() {
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let handle = thread::spawn(|| {
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loop {
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thread::sleep(Duration::from_secs(1));
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println!("Hello from a thread!");
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}
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});
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loop {
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thread::sleep(Duration::from_secs(2));
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println!("Hello from the main thread!");
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}
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}
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```
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If you execute this program on the [Rust playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=afedf7062298ca8f5a248bc551062eaa)
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you'll see that the main thread and the spawned thread run concurrently.
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Each thread makes progress independently of the other.
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### Process termination
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When the main thread finishes, the overall process will exit.
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A spawned thread will continue running until it finishes or the main thread finishes.
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```rust
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use std::thread;
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use std::time::Duration;
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fn main() {
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let handle = thread::spawn(|| {
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loop {
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thread::sleep(Duration::from_secs(1));
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println!("Hello from a thread!");
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}
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});
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thread::sleep(Duration::from_secs(5));
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}
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```
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In the example above, you can expect to see the message "Hello from a thread!" printed roughly five times.
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Then the main thread will finish (when the `sleep` call returns), and the spawned thread will be terminated
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since the overall process exits.
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### `join`
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You can also wait for a spawned thread to finish by calling the `join` method on the `JoinHandle` that `spawn` returns.
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```rust
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use std::thread;
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fn main() {
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let handle = thread::spawn(|| {
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println!("Hello from a thread!");
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});
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handle.join().unwrap();
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}
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```
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In this example, the main thread will wait for the spawned thread to finish before exiting.
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This introduces a form of **synchronization** between the two threads: you're guaranteed to see the message
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"Hello from a thread!" printed before the program exits, because the main thread won't exit
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until the spawned thread has finished.
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